Main Conference Day Two: Wednesday August 4, 2010

7:30 Registration And Coffee

8:00 Chairperson’s Opening Remarks

8:10 USMC Keynote: The Marine Corps Simulation Master Plan

  • A road map for Live, Virtual and Constructive Integration (LVCI)
  • Expanding Immersive Training for Infantryman

Colonel David Smith, USMC
Program Manager, Training Systems
Marine Corps Systems Command

8:50 Transforming The USAF Through Integrated Simulations

  • Operational and functional challenges facing the USAF
  • Offsetting the challenges through an integrated Live, Virtual, Constructive Environment
  • Justifying expenditures for an integrated Live, Virtual, Constructive Environment

Dr. Edward Degnan
Division Chief, M&S Foundations Division
Air Force Agency for Modeling & Simulation

9:30 Networking Break

10:15 TRADOC M&S Strategy

  • Better reflecting the challenges of the current operational environment
  • Maximizing scarce and dwindling resources
  • Aligning tools, data, architectures, scenarios, and networks

Colonel Andrew Riley, USA
Chief, Joint Army Modeling & Simulation Division, Army Capabilities Integration Center
HQ TRADOC

10:55 Army Acquisition M&S Governance And Policy

  • Who does Army acquisition play within the world of M&S
  • Governance structure (ASA(ALT) and AMC/RDECOM))
  • Policy (AR 70-1, Internal PEO/PM Policies)

John B. Gillis III
Modeling & Simulation, Experimentation, and Testing Office of Assistant
Deputy for Acquisition & Systems Integration

11:35 Lunch

1:00Cutting Edge Developments: Trying To Solve The Challenges Of Scalable Virtual Humans

  • How to quickly modify a virtual human for a conversation on a different subject
  • Lack of standards and tools (usually developed internally)
  • Differing levels of fidelity for different training requirements
  • Emotional modeling and Natural Language Processing and Generation

Colonel Craig G. Langhauser, USA
Director, Simulation & Training Technology Center
US Army RDECOM

1:40 Cutting Edge Developments: DARPA Deep Green Program

  • Developing a battle command decision support system
  • Enhancing the commander's ability to anticipate possible futures
  • Simulating realistic representations of possible futures for different courses of action during both mission planning and mission execution
  • Providing the commander insight into key decision points and potential "black swans"

Todd C. Hughes
Program Manager
DARPA Adaptive Execution Office

2:20 Networking Break

2:50 In-Depth Session: Creating And Simulating Functional Populaces

  • Complexities and potential trade-offs in simulating a human population with typical and varied behaviors
  • Framework to enable specification and control of actions for more realistic background characters in virtual worlds such as buildings and cities – CAROSA (Crowds with Aleatoric, Reactive, Opportunistic, and Scheduled Actions)
  • Linking human characteristics and high level behaviors to animated graphical depictions and relieving some of the burden in creating and animating heterogeneous 3D animated human populations

Jan M. Allbeck
Assistant Professor, Department of Computer Science
George Mason University

4:50 End Of Main Conference